Piggy for Minecraft!
Here it is! Still working on the sheep, slime and cow. As well as some minor tweaks to the zombie and spider.
Bone’s Mob Pack for Minecraft
I decided to create a Mob Texture Pack. I’m posting here thinking that some might find it useful. Comments (constructive or otherwise) are welcome.
I created these specifically to be used with ExtraNoise’s Quandary Pack and the Minecraft Texture Rotator Mod. Included is an original Creeper, as well as twelve Creepers based on the Quandary grass texture (so they change foliage along with the world.) I imagine that these will become less useful as our favorite texture pack designers complete finish their mob textures.

Done
- Spider


- Zombie

- Skeleton

- Creeper

- Quandary Creepers

Design Goals
- To improve original textures.
- To create less “noisy” textures.
- Embrace, not fight, the blocky style.
- To maintain iconic elements of the original designs.
Installation
- Navigate to \.minecraft\bin folder.
- Open minecraft.jar with WinRAR (or other appropriate program.)
- Navigate to \mob directory.
- Copy these textures into that directory.
Installation for Quandary and Minecraft Texture Rotator
- Navigate to \.minecraft\bin folder.
- Open \Quandary_<month> folder.
- Create folder called mob.
- Copy creeper-<month>.png into the \mob directory.
- Rename creeper-<month>.png to creeper.png.
- Repeat for each of the twelve months.
To Do
- Pig
- Sheep
- Chicken
- Cow
- Slime (more…)
Diaspora Cluster Generation System for Starblazers
I’ve been fiddling with the Diaspora Cluster Generation system for use for Starblazers. The original system is brilliant for hard sci-fi. But only almost brilliant for a high-octane space opera. So here’s the modifications I made:
First, roll 2D6 to determine the number of clusters, write them in a column. These will be our clusters. Link them as per the Diaspora rules.
Example:
A
|
B
|
C
|
D
|
E
|
F
|
G
*The number should average around 7, but if it’s much higher, you may want to adjust the following rolls to 1D6.
Next roll 2D6 for each cluster (this will be the number of systems in the cluster) and write them in rows. Link them too.
A–B–C–D–E–F–G–H
|
B–C–D–E–F–G–H–I–J
|
C–D–E–F–G–H–I–J
|
D–E–F–G–H
|
E–F
|
F–G–H–I–J–K–L–M–N
|
G–H–I–J–K–L–M
Now you should have a cluster of clusters (which we’ll call Regions, for a lack of a better term.)
At this point (and I haven’t actually play tested this) I would pick a cluster with my players to develop. I’d also adjust the Technology table as follows:
Technology
+4: Fallen
+3 to +2: Advanced
+1 to -1: Spacefaring
-2 to -3: Primitive (pre-spacefaring to stone age)
-4: Pre-civilization
I might consider simplifying the Resources and Environment tables too. But as written, I’d imagine they’d work.
I’d use the following guide to help determine travel time:
Days: Linked system to system.
Weeks: Linked cluster to cluster, unlinked system to system.
Months: Linked region to region, unlinked cluster to cluster.
And so forth.
This system should create around 50 systems, which should be enough. If it’s necessary, you can repeat the process for Regions. Or, to simplify the process, take Planet A of Cluster A and roll 4Df. On a positive result, the Region is linked to three others. On a zero, two others. On a negative, one other.
You could do this as many times as necessary, keeping in mind the travel time would increase by one step for each level of scale, as follows:
Days, Weeks, Months, Years, Decades, Centuries, Millenia.
At some point, travel would become unfeasible due to travel time, thus essentially ending the cycle.
3:16 – Not For Attacking
Fight Infection (original called Left 4:16 Dead) is hack of 3:16 Carnage Amongst the Stars based on the Valve game Left 4 Dead. It’s worth taking a look at for many reasons. But one thing I like about is that they changed the name of Fighting Ability (FA) and Non-Fighting Ability (NFA) to For Attacking (FA) and Not For Attacking (NFA). In my opinion it doesn’t describe what the number is, but it does describe how it’s used pretty succinctly.
3:16 is a game about murdering (sometimes) innocent space creature en mass. So, in my experience, people tend to weigh a little heavier on the Fighting Ability side. Partially because of the setting and theme of the game, partially because the uses of Non-Fighting Ability are described throughout the book. Good because it talks about the rules roughly in the order in which they’d come up. But bad because NFA can seem a little useless until you delve further into the text.
Because I’ve learned recently that I’ve been playing the game wrong and also because I’m planning on making a cheat sheet for my players, I’ve tunneled my way through the rules (again) and compiled a list of actions or uses of FA/NFA that can be used in combat.
This list deals only with actions taking during combat.
For Attacking/Fighting Ability (FA)
- Attack: Cause kills, if FA roll is higher then the enemy’s AA/FA/NFA roll then you can also then move.
- Use a Special Weapon: TPK Bomb, Paradise Bomb, see rules.
Not For Attacking/Non-Fighting Ability (NFA)
- Move: Can be combined with another NFA action (ie roll NFA to Move and Switch Weapons)
- Switch Weapons: Can be combined with another NFA action (ie roll NFA to Move and Switch Weapons)
- Prep/Support: Give yourself or an ally +1 to yours or their next roll.
- Cause ‘E’ Wound: Can only be used when fighting a human NPC or another PC, see rules.
- Pilot a Vehicle: Drop Ship, APC, move and/or attack.
- Use Special Abilities: Force Weakness, E-Vac, Orbital Bombardment, see rules.
Free Actions
- Switch to Grenades, Hand-to-Hand, or Power Claw
- Use Combat Drugs: Re-roll FA.
- Use Strength/Weakness: May be used even when it’s not your turn.
- Apply Leverage Bonus (Optional Rule)
Folly Amongst the Stars – Session 1 Quick Notes
Mostly uninteresting lists, written down so I don’t forget, about our game of 3:16 Carnage Amongst the Stars.

Spore: Samoran Set
I’ve been playing Spore again recently. And by playing, I mean, I’ve been mucking about in the editors. My current goal is to update or finish my past creations. By my calculations I’m a little less then halfway done.
Okay, sets. Sets in Spore are great. They link different pieces of content together. This means that when the game populates a city with an orange tank, it would be more likely that the city would also have an orange plane and an orange boat.
Sets work best with buildings. They also work pretty well with vehicles. But, for me, the best sets are “full sets”. These would include:
- 4 buildings (city hall, house, entertainment, factory.)
- 3 vehicles (Land, Air, Sea) of one type (religious, military, economic, colony.)
- 1 spaceship.
- 1 creature.
That’s a lot of work, admittedly. But the results can be pretty cool.
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iPhone APP: Card Table (and how it can save your Savage Worlds game)
Ever go to a game session and realize you’ve forgotten your dice? Well there are apps for that. While dice apps are a poor substitution for the real thing, in a pinch they can be quite handy. A thought occurred to me. Since Savage Worlds uses a deck of standard playing cards — a deck of cards you can also forget to bring to the session– surely there is an app for that too.
Well, there is. It’s called Card Table by Supremum Software. Now, at the time I’m writing this, the app does have some bugs. But it’s only $0.99 and it works perfectly fine for this particular use.
Here’s a quick a dirty tutorial on how to setup a “table” to use in your Savage Worlds game.
1. Once you’ve downloaded and installed the app onto your device, launch it and select New Table from the Main Menu.




